Archive for the ‘Social Media’ Category

Intel CIO John Johnson Enabling Social Media Work Paradigms (ZDNet)

Thursday, May 28th, 2009

Intel CIO John Johnson is busy consolidating data centers (125 or so to 75), upgrading ERP systems and refreshing PCs. But collaboration may present the most interesting ground for Intel’s IT group. 

In an interview with sister site Silicon.com, Johnson (right) had the following to say about collaboration and social networking:

We’re starting to really drive a little bit more investment in collaboration - videoconferencing, both high-end as well as PC-based videoconferencing. That helps employees interact without having to jump on an airplane as much as they have in the past.

There’s also some investment in social networking capabilities that provide more collaboration capabilities for employees. We’re trying to enable folks to be able to still get their work done in the way they want to but work with less travel.

[Social networking is] still kind of a nascent effort for us. The discussions with employees around the company are that they see value for the business side from these consumer-based capabilities. We’re still trying to understand what’s the right strategy in this space.

Johnson said that social networking will become increasingly important to IT departments as generation Y’s presence grows in the workplace. 

I think without a doubt the millennials and Gen Ys are much more comfortable with social networking as an example. But I think on the other hand, we’re a technology company and we have a lot of people that love technology. We get interest from all the different groups but I do think that there’s a higher degree of comfort especially from the Gen Ys that are part of our mix.

What we try to do is listen to them and go experiment.

Larry Dignan is Editor in Chief of ZDNet and Editorial Director of ZDNet sister site TechRepublic. See his full profile and disclosure of his industry affiliations.

Intelligence community wrestles with Web 2.0 tools for information sharing

Tuesday, May 19th, 2009

Combining the powers of Web Conferencing, Social Media, and Advanced Data Searching can answer a lot of governmental pain…

Where others see the colors orange and red when it comes to homeland security threats, Chris Rasmussen sees purple.  

Rasmussen is a social-software knowledge manager at the National Geospatial-Intelligence Agency. But he prefers to call himself a purple intelligence and mashup evangelist, pointing to the fact that purple is the color that results from mixing multiple points of the spectrum.

Purple is an apt symbol for combining the expertise of organizations working to help prevent future attacks, he said.

Rasmussen has seen purple power in action through countless little success stories accomplished via Intellipedia, the information-sharing wiki that serves intelligence agencies, the military and the State Department. “All the time, people are connecting with others [who] they didn’t know worked on the same issue six feet down the hall,” he said.

Connecting the dots, more formally known as information discoverability, is gaining increasing attention from homeland security officials and experts in their ongoing attempt to corral anti-terrorism information that resides across federal, state and local jurisdictions.

In January, the departing director of national intelligence issued Intelligence Community Directive 501, which gave intelligence personnel a “responsibility to discover” information believed to be relevant to their work, along with a corresponding “responsibility to request” information they have discovered.

The directive defined discovery as the act of obtaining knowledge of the existence, but not necessarily the content, of information collected or analysis produced by any intelligence community element.

Two months later, the bipartisan Markle Foundation published a report that reaffirmed “discoverability” as the first step in any effective information-sharing system.

“Solving discoverability simplifies solving information sharing,” said Jeff Jonas, an IBM distinguished engineer and a member of the Markle Task Force on National Security in the Information Age.

But despite these high-profile mandates, challenges call into question the feasibility of discovery tools and techniques for solving data-sharing problems that span agencies, jurisdictions and cultural boundaries. Some say the technology isn’t even the hard part.

“It’s difficult to make information discoverable, useful, and, at the same time, make sure it complies with all of the other requirements around privacy and security,” said Andre Etherly, chief solutions partner at systems integrator Keane.

Managing information

One of the biggest discovery roadblocks is the mountain of data that federal, state and local authorities collect.

“When we speak about discoverability, we’re speaking about the ability to determine who to ask for a certain piece of data,” Jonas said.

That’s why some information systems architects want to abandon what has been the traditional answer: a giant data warehouse. Officials create these massive databases by merging copies of the central databases maintained by intelligence and law enforcement agencies such as the CIA and FBI.

“That model isn’t productive because you have so much data to move and the more copies, the more data to protect and keep current,” Jonas said.

Data warehousing is also problematic because it requires officials to know before setting up the system what information they might want that others have and vice versa.

More of this story at http://fcw.com/Articles/2009/05/18/Data-sharings-new-mandate.aspx?s=hls_190509&Page=3

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Promoting Webinars With Twitter

Tuesday, April 28th, 2009

We all know about the power of social networking and social media as it relates to viral marketing… and Ken Molay at the Webinar Blog has a great article on how to promote your webinar with the power of Twitter.  Click the following link:

Promoting Webinars With Twitter

Twitter, which is free to join, allows users to send short messages, known as “tweets”, to a network of friends and acquaintences. There’s a 140-character limit on messages, so tweets have to be kept short and snappy.

More than three million tweets are sent every day.  In the US, Democratic presedential candidate Barack Obama is a prolific Twitter user, and used the service to great effect throughout his nomination campaign to mobilise supporters. Andy Murray, Britain’s top tennis player, also has a Twitter account.

Twitter, which was founded two years ago in San Francisco by Evan Williams, Biz Stone and Jack Dorsey, was even used to break the news of the Chinese earthquake in May, while information about Wednesday’s earthquake in Japan, which measured 6.8 on the richter scale, also appeared on Twitter before it was reported by the mainstream media.

Users can send tweets online through the Twitter website, or by sending a text from their mobile phone to a special number.

Twitter’s explosive growth in popularity has caused the website’s founders some technical problems. Users of the service have grown used to seeing the “Fail Whale” appear on the site whenever the volume of traffic causes the servers to crash.

Robin Goad, a research director at internet traffic analysts Hitwise, said that Twitter is beginning to appeal to a broader audience of internet users, in part due to the variety of content now available on Twitter.

“Another sign of maturity is that mainstream media organisations are starting to pick up traffic from Twitter, such as BBC News.

“Twitter’s size is notoriously difficult to measure, as there are so many access points - mobile phones in particular - so if anything, our measurement of internet visits underestimates the platform’s popularity.”

Mr Goad said that in the last four weeks, a roughly equal number of men and women had visited Twitter, while 37 per cent of visitors were aged 45 and over.

Social Media Makes a Productive Worker! Why Not Add Social Web Conferencing?

Thursday, April 2nd, 2009

Reuters produced a study that makes us rethink having people work like dogs with no breaks.  Caught Twittering or on Facebook at work? Caught doing a Video Chat with a family member, not a co-worker?  It’ll make you a better employee, according to an Australian study that shows surfing the Internet for fun during office hours increases productivity.

The University of Melbourne study showed that people who use the Internet for personal reasons at work are about 9 percent more productive that those who do not.

Study author Brent Coker, from the department of management and marketing, said “workplace Internet leisure browsing,” or WILB, helped to sharpened workers’ concentration.

“People need to zone out for a bit to get back their concentration,” Coker said on the university’s Web site.

“Short and unobtrusive breaks, such as a quick surf of the Internet, enables the mind to rest itself, leading to a higher total net concentration for a days’ work, and as a result, increased productivity,” he said.

According to the study of 300 workers, 70 percent of people who use the Internet at work engage in WILB.

Among the most popular WILB activities are searching for information about products, reading online news sites, playing online games and watching videos on YouTube.

“Firms spend millions on software to block their employees from watching videos, using social networking sites or shopping online under the pretence that it costs millions in lost productivity,” said Coker. “That’s not always the case.”

However, Coker said the study looked at people who browsed in moderation, or were on the Internet for less than 20 percent of their total time in the office.

“Those who behave with Internet addiction tendencies will have a lower productivity than those without,” he said.

Friends and Families staying connected with Web Conferencing

Friday, March 27th, 2009

There is probably nothing quite as emotionally difficult for a relative as being far, far away from their family.  Anyone can have a hard time being across the state, across the country or across the world from their remote family.

When we find ourselves far away from the relatives, we have to get creative about staying close emotionally and in touch personally. One of the best things you can do is to purchase and install web cameras and begin web conferencing and web chatting with them. Watch your smaller relatives grow up before your very eyes you talk with them over the Internet as much as you want.

It is not that hard, nor that expensive to create an opportunity to both see and hear your children, grandchildren or other loved ones regularly. So here are the essentials for setting up your own web conferencing or web chatting opportunities for keeping in touch with your family members.

What you Need
The basics for setting up your own videoconferencing with the family involve each party having a web camera, a microphone, a broadband connection and computer speakers for group communications.

Web Camera. The first piece of advice is to not be stingy when it comes to buying a web camera. To work effectively with a web chat or web conferencing service, you will need a web camera that uses CCD (charge-coupled device) technology, captures 30 frames per second and has a 640×480 resolution. A camera with these specs will capture a good picture even with poor lighting indoors. Expect to spend about $80 to $100 per camera. There are cheaper versions available, with slower speeds or lower resolution, but I would not recommend them.

Microphone. Just about any microphone will do. If it is just you wanting to be involved in the video conference, a microphone built into a headset will do. Often you can find a webcam with a built-in condenser microphone, which is great for groups.

Broadband connection. You will need at least a DSL line, fiber or a cable modem to really enjoy the web conferencing process. A dial-up connection is just not fast enough to process the video needed for anything more than video chat, and even that is spotty.

Speakers for group communication. If you are going to have more than one person on either end of the conference, you’ll want some good amplified computer speakers to hear what is going on.

Options for Webconferencing
If you want to get involved in videoconferencing with your family, you have a number of options, many of which are free or quite inexpensive. A lot depends on the duration and the quality you want.

Meeting Services. To see a list of 2009 recommendations, please view our whitepaper on this topic.

VideoPhone. Another option that avoids using the computer and the Internet altogether is a videophone. This device connects to your existing analog phone line and includes a built-in camera. The quality is not quite as good as a high-bandwidth web conference but it will still let you see each other if you are in close proximity to the phone. One of the more popular versions is the Beamer.

What To Do Online
With some version of videoconferencing with the family, there is lot you can do. Just visiting and catching up is good.  You are really only limited by your imagination.

So set up your system and get connected. Web conferencing with your family members really is the next best thing to being there.   Watch their first steps, watch them grow, watch them fail, watch them succeed, all over the internet, from afar…   Life is visual, and life is face to face.  It all depends on how you do the face to face…

Virtual Reality Overview:

Tuesday, March 24th, 2009

The term Virtual Reality (VR) is used by many different people with many meanings. There are some people to whom VR is a specific collection of technologies, that is a Head Mounted Display, Glove Input Device and Audio. Some other people stretch the term to include conventional books, movies or pure fantasy and imagination. Virtual Reality can be seen as a way for humans to visualize, manipulate and interact with computers and extremely complex data. The visualization part refers to the computer generating visual, auditory or other sensual outputs to the user of a world within the computer. This world may be a CAD model, a scientific simulation, or a view into a database. The applications being developed for VR run a wide spectrum, from games to architectural and business planning.

Eric Digest offers some more insight into the history:

Virtual Reality (VR), a technology that began in military and university laboratories more than 20 years ago, may be called Artificial Reality, Cyberspace, or Synthetic Reality. VR is a computer-created sensory experience that allows a participant to believe and barely distinguish a “virtual” experience from a real one. VR uses computer graphics, sounds, and images to reproduce electronic versions of real-life situations.

Virtual Reality is not a computer, but a technology that uses computerized clothing to synthesize reality. Most current VR systems provide only visual experiences created by computer-assisted design (CAD) or other graphics/animation systems, but researchers are working on interface devices that add sound and touch. Eventually, VR may be delivered through direct computer-to-brain connections.

HOW DOES VIRTUAL REALITY WORK?

A breakthrough in Virtual Reality came with the development of a head-mounted display with two tiny stereoscopic screens positioned just a few inches in front of the eyes. The most popular VR system is one designed by field pioneer, Jaron Lanier (1989). The system features a head-mounted display called the EyePhone. Users also wear a DataGlove that generates movement and interaction in the virtual environment’s estimated system price: $205,000.

Movement in Cyberspace is simulated by shifting the optics in the field of vision in direct response to movement of certain body parts, such as the head or hand. Turn the head, and the scene shifts accordingly. The sensation is like being inside an artificial world the computer has created.

The EyePhone uses a set of wide-angle optics that cover approximately 140 degrees, almost the entire horizontal field of view. As the user moves his head to look around, the images shift to create an illusion of movement. The user moves while the virtual world is standing still. The glasses also sense the user’s facial expressions through embedded sensors, and that information can control the virtual version of the user’s body.

A group at NASA developed a system of helmet, glove, and a monochrome three-dimensional reality. The DataGlove, a key interface device, uses position tracking sensors and fiber optic strands running down each finger, allowing the user to manipulate objects that exist only within the computer simulated environment.

When the computer “senses” that the user’s hand is touching a virtual object, the user “feels” the virtual object. The user can pick up an object and do things with it just as he would do with a real object. The DataGlove’s most obvious application will be in robotics, particularly in the handling of hazardous materials, or by astronauts to control robot repairers from the safety of a spaceship, or from a space station, or even from Earth.

APPLICATIONS OF VR

Applications for VR are many. Surgeons may soon use VR to “walk” through the brain or rehearse a surgical operation on a virtual patient. Just as flight simulators are now an integral part of pilot training, so surgical simulators will revolutionize medical training.
VR now makes possible telepresence, scientific exploration, and discovery. For example, the Jason Project for school children features both telepresence (the feeling of being in a location other than one’s actual location) and teleoperation (controlling a robot submarine) (McLellan, 1995). The Jason Project, now in its sixth year, was designed to generate excitement about studying science, mathematics, and technology. NASA has a telepresence educational program that uses the Telepresence-controlled Remotely Operated underwater Vehicle (TROV) deployed in Antarctica. By means of distributed computer control architecture developed at NASA, school children in classrooms across the United States can take turns driving the TROV in Antarctica.

Someday scientists expect to explore celestial bodies and check out lakes beneath the Antarctic ice pack using VR applications. Disabled persons, through prosthetic interfaces, may one day use telerobotics to do tasks that are now only a dream; three-D sound may one day provide great applications for the blind.

Whether VR can be an effective tool for education or training depends partly on one’s definition of VR and partly on one’s goal for the educational experience. It may not be worth the cost if the goal of the educational experience is simply to memorize facts. However, if the goal of the educational experience is to foster excitement about a subject, or to encourage learning through exploration, or to give students a taste of what it is like to be a research scientist, then VR may be worth the expense.

DRAWBACKS OF VR

Despite enormous potential practical application, VR, in its current state, has drawbacks. It is still extremely expensive, the graphics are still cartoonish, and there is still a slight, but perceptible time lag between the user’s body movements and their translation in Cyberspace. The equipment the user must wear, such as head gear, gloves, and other devices, needs refinement. At this early stage in the development of VR, no one knows what the long-term effect of using head-mounted displays might be on human eyes or what the possible psychological effect might be from spending too much time in Cyberspace. People using VR head gear sometimes complain about chronic fatigue, a lack of initiative, drowsiness, irritability, or nausea after interacting with a virtual environment for a long time. We do not know how much each of these symptoms depends on the characteristics of the VR systems themselves, or on the characteristics of the individuals using the systems.

THE FUTURE OF VR AND FUTURE POLICY DIRECTIONS

The Electronic Industries Association, a Washington, DC-based trade group representing hundreds of defense contractors nationwide, conducted a study that projected annual sales of virtual reality technology. Results project growth in defense and nondefense areas, ranging from about $100 billion in 1994 to $280 billion in 2003.
The National Research Council (NRC), conducted a study on Virtual Reality and its applications. “The federal government has a rare and important opportunity to foster careful planning for its research and development,” concludes the committee in its report (Durlach, 1995). Among the committee’s suggestions:

–Develop a comprehensive national information system to provide coverage of research activities and results on virtual environments in a user-friendly way.

–Establish a few national research and development teams, each focusing on a specific application. The teams could be made up of members from government, industry, and academia, and funding could be provided jointly by both the federal government and the private sector.

–Federal agencies and offices could consider experimenting with VR technology in their own workplace.

–The federal government could also explore the opportunities for early development of standards to promote compatibility of hardware, software, and networking technology.

Ten years ago VR was a science-fiction fantasy. Today it is a developing technology seen primarily in research labs, theme parks, and trade shows. Tomorrow it may be as common as television. Lanier (1989) likes to say that “VR is a medium whose only limiting factor is the imagination of the user.”

VRoot.Org speaks to the hardware required being headsets:

Virtual Reality (VR) technology main goal is to permit a user to interact with a computer simulated environment inspired by or linked with the real world or not. While most current systems primarily generate stereoscopic visual and auditive stimulus, the optimal system is seen a device capable of simulating every human senses. Ivan Sutherland, who is seen by some as the pioneer of virtual reality, best described this particularity in 1965:

The ultimate display would, of course, be a room within which the computer can control the existence of matter. A chair displayed in such a room would be good enough to sit in. Handcuffs displayed in such a room would be confining, and a bullet displayed in such room would be fatal. With appropriate programming such a display could literally be the Wonderland into which Alice walked.

Most current systems use devices like head mounted displays (HMD), stereoscopic projectors/displays, 3d glasses, tracking systems, 3d mouses, VR gloves, speakers and/or headphones to generate 3d graphics and sounds that adapt to the physical actions of a user. Haptics systems and directional treadmills may also be used to simulate the sense of touch via force feedback/vibrations and to permit natural navigational movement. Some researchers are also working on ways to:

  • Simulate the sense of smell with smell cannons.
  • Simulate the sense of taste with a thin-film force sensor and a tube squirting mixture of flavourings.

 

Jrank (<a href=”http://science.jrank.org/pages/11561/Virtual-Reality-Historical-Overview.html”>Virtual Reality - Historical Overview</a>) offers another view on history:

By 15,000 B.C.E. Cro-Magnon had evolved with a brain capable of modern intelligence. With this new intelligence, artistic renderings were installed deep in subterranean grottos in the Dordogne region of southern France, in caves such as the well-known Lascaux. This birth of drawing and painting was among the first attempts at representation, in the modern sense of the word, in which animal figures (bison, reindeer, horses) and coded shamanist scrawls and motifs were brought to life on the walls of the caves. This recreation of both the external world of nature and the inner world of magic in the immersive space and controlled atmospheric conditions of the underground cavern was an early attempt at artistic expression for the purpose of the preservation of culture. Here, in the prehistoric caves, the human concept of virtual reality began with the multisensory, totalizing experience that engaged sight, sound, smell, and touch—the first conscious virtualization of the physical world.

The Gothic Cathedral of Notre Dame in Chartres, one of the greatest of the European Gothic cathedrals, was built in central France beginning in the late twelfth century. With its magnificent rose windows and stained glass, resonant chambers, Prehistoric cave paintings in Lascaux Cave, Dordogne, France. Cave paintings were one of the first known attempts to visually recreate the physical world as a means of cultural preservation. PHOTO CREDIT: ART RESOURCE, NY vaulted ceilings, and sacred labyrinth, the sanctuary transposed the virtues of the church by transporting the individual through the experience of immersion. The cathedral served as an architectural canvas for the depiction of the scriptures, figures from the Old Testament, and the narrative of the Crucifixion, as told through the elements of light, sculpture, glass, sound, and stone. The enigmatic labyrinth inlaid on the floor of Chartres invites the viewer to navigate its complex pattern as a spiritual exercise. From the interior of the space, the great height of the cathedral evokes the ascent of heaven. The immersive and totalizing depiction of religious life invites the visitor to consider virtual reality as a mystical realization and transformation from the material to the immateriality of human existence.

German composer Richard Wagner’s (1813–1883) Gesamtkunstwerk (total artwork), as implemented at the Festpielhaus in Bayreuth, Germany, in 1876, illuminates our understanding of the artistic impulse behind the creation of virtual worlds as it corresponds to the theatrical environment. Wagner understood the power of virtualization through music theater, and he mastered techniques of sensory immersion in order to heighten the audience experience of the “suspension of disbelief.” The composer employed a powerful articulation of this age-old theatrical device to render stage action “believable,” which has been used as long as humanity has employed the Interior of Chartres cathedral. The design and detailed ornamentation of the High Gothic cathedral at Chartres, France, built in the early twelfth century, served to draw the visitor into the spiritual world. © GIRAUD PHILIPPE/CORBIS SYGMA San Francisco Opera rehearses a 1990 performance of Wagner’s Siegfried. When staging his compositions, Richard Wagner sought to use various theatrical devices, such as placing the orchestra out of sight, to immerse the audience completely in the world depicted in his works. © IRA NOWINSKI/CORBIS artifice of live performance to represent, recreate, and transform reality—transcending the notion of the sole possibility of the things that “are,” replacing them with what “might be.” Wagner used the mechanisms of the theater, as the computer would be used in the early twenty-first century, to transport the viewer’s mind, emotion, and senses to an otherworldly virtualization where reality is reconfigured. As he stated in his essay “Artwork of the Future,” “the spectator transplants himself upon the stage, by means of all his visual and aural faculties.” This illustrates Wagner’s desire to construct a totalizing experience through the narrative of music drama, one that fully engages the viewer’s consciousness. The composer’s invention of such theatrical devices as darkening the house, hiding the musicians in the orchestra pit, and reintroducing Greek amphitheatrical seating to orient audience perspective directly to the stage all contributed to the powerful illusion that takes place within the frame or “interface” of the proscenium arch—the portal to the imaginary space of the theatrical stage.

In the late 1940s, MIT scientist Norbert Wiener founded the field of cybernetics (derived from the Greek word for “steersman,” or “governor”) to explore the sociological impact of communications between human and machine. This research is critical to an understanding of the impact of virtual reality, as Wiener opened the door to the study of human relationship to technology and the cyberborgian (cybernetic organism) nature of the symbiosis of the two. Wiener describes an increasingly technological society reliant on machines, and he explains how the nature of those interactions affects the quality of life. The design of virtual reality technologies that extend our reach, such as tele-robotic devices (the control of robots at a distance), is informed by Wiener’s research in cybernetics and his concern with the nature of sending messages and the reciprocal feedback inherent in those systems.

The virtualization of reality and the simulation of human consciousness by engaging the full range of the viewer’s sensory mechanisms is illustrated by cinematographer Morton Heilig’s claim in the 1950s that the cinema of the future—a medium already transformed by such innovations as the panoramic perspective of Cinerama—would “no longer be a ‘visual art,’ but an art of consciousness … [a] simulation so lifelike that it gives the spectator the sensation of being physically in the scene” (p. 250; emphasis in original). The experience of “being there” has since been a paramount quest in the development of virtual reality. Heilig’s Sensorama, for example, a nickolodeon-style arcade prototyped in the 1960s, immersed the viewer in a multisensory excursion through the Norbert Wiener. Mathematician Norbert Wiener introduced the study of cybernetics, which sought to explain how information is transformed into performance by examining both machines and the human nervous system. © UPI/CORBIS-BETTMANN streets of Brooklyn that engaged all the senses through the synchronization of media using the technology of film.

In the mid-1960s, the engineer Douglas Engelbart conducted critical research at the Augmentation Research Center at Stanford Research Institute, which resulted in the invention of the computer mouse, hypertext, and other interactive information technologies. For the first time, one could virtually navigate information space as an alternative to the linear methods of earlier forms of computing. The mouse pointer (cursor) and keyboard in conjunction with the visual display extended the intellectual reach of the individual. Engelbart believed that this intuitive and cybernetic approach to information processing would lead to the “augmentation of human intellect,” by engaging the individual in new methodologies of complex problem solving, far beyond the scope of previous tools.

Computer graphics specialist Ivan Sutherland, the first scientist to bring real-time graphics simulation to the computer screen, advanced the possibilities of reality construction, claiming, “the ultimate display would, of course, be a room A NASA researcher wearing Virtual Interactive Environment Workstation (VIEW) apparatus. Created in the late twentieth century, VIEW manipulated sensory input to transport a person to another reality in which they could manipulate objects. NASA/PHOTO RESEARCHERS, INC. Nantes Triptych (1992) by Bill Viola. Video and installation artist Viola likened the memory storage of computers to that of ancient structures, such as cathedrals and mystical temples, and uses it in his art to create cultural histories. TATE GALLERY, LONDON, GREAT BRITAIN, 1992. © ART RESOURCE, NY Science fiction cyberpunk author William Gibson. Gibson, the first person to coin the term cyberspace, writes novels portraying decentralized future societies where humanity is often subjugated by technology. © MATTHEW MCVAY/CORBIS within which the computer can control the existence of matter … a bullet displayed in such a room would be fatal” (p. 256). At the University of Utah in 1970, Sutherland introduced the first head-mounted display (miniaturized graphics display) that enabled the superimposition of low-resolution computer graphics in the physical environment. Expressing the spirit of Lewis Carroll’s Alice in Wonderland, Sutherland believed in a new mathematical wonderland that transformed the abstract nature of mathematical constructions into virtual objects and imaginary worlds.

The defining development in virtual reality was carried out in the late 1980s at the NASA-Ames Research Center in northern California by the artist and scientist Scott Fisher, who sought to render virtual worlds even more closely coupled to our sensory mechanisms. Fisher oversaw the creation of the VIEW system (Virtual Interactive Environment Workstation), the first virtual reality (VR) system that integrated the head-mounted display, dataglove (sensing device worn as a glove), voice recognition, and three-dimensional (3-D) audio, which enables the listener to experience the location and movement of specific sounds more realistically than the two-dimensional stereo field of left to right. As a result of this research, Fisher established the field of telepresence, in which one could virtually transport oneself to another place, real or imaginary, experiencing remote spaces and controlling objects at a distance. According to Fisher, virtual reality’s potential was now as limitless as reality itself.

In the early 1990s, Daniel Sandin, along with his colleagues Thomas DeFanti and Carolina Cruz-Neira, developed the CAVE System (Cave Automatic Virtual Environment) to project interactive, computer-generated 3-D imagery and audio into a physical space defined by multiple projection screens and a surround-sound system. The immersive nature of CAVE was intended as an allusion to Plato’s Cave, evoking the shadowy presence of the representation of reality. The CAVE System also returns full circle to the earliest attempts at virtualization and multisensory experience, as practiced in the prehistoric caves of Lascaux, seventeen thousand years earlier.

Mind your backgrounds… part 324

Tuesday, March 17th, 2009

When participating in a video or web conference, you must always make sure to mind your background - it’s a small piece of real-estate, but can be oh so important, as illustrated in this FedEx commercial, shot  in the “office”  but actually on a golf course.  (Someone has a sprint card!)

WooMe.Com: Social Media Meets Web Conferencing Technologies…

Monday, March 16th, 2009

The next generation of dating services and online social media services  are all going  to include web conferencing technologies  within the next 7 years, in the opinion  of  the WCC.

Leading  the charge are smaller companies like WOOME.Com,  which are “introducing the world” with the use of media technologies online!  (We were laughing about the fact that it will be MUCH harder to introduce pictures of yourself from 15 years ago as you would on MySpace.Com, in that  you are sending live video!)

More and more customers  are clamoring for this type of social interaction, to push the envelope of mate and partner selection, as well as to make their searches and initial meets be based on a higher level of productivity.  (Read, better quality matches).

Quick screenshot from WooMe:

 

Celebrities Should be Using Web Conferencing Solutions

Tuesday, March 10th, 2009

We were just pondering the mutual benefits to celebrity usage of web and video conferencing technologies. Obviously there is a HUGE benefit to celebrities doing promotions, reaching out to fans, answering questions, and providing interviews… all done via Web Conferencing.

In reverse, it would give web conferencing solutions a big boost to have star power behind them… SO any celebrities out there (A list or B list) who are reading this, let us know and we will get one of the major vendors to give you a free account for life!

We already know that you all are conducting interviews and such on video, why not translate that medium beyond the static? And by the way, answering a reader question on celebrity videos, we found a vault of stored celebrity videos on ChasingtheFrog’s SPLYCED Video movie interviews section at http://www.chasingthefrog.com/interviewlist.php

As you can see they have quite a few, and ALL of them would have been better streamed interactively over a web conferencing solution!

1. “About a Boy” Press Conference in UK
2. “Only in LA” Celebrity Interview with Leonardo DiCaprio
3. ‘Army of Darkness’ Featurette
4. ‘Just Friends’ film Interviews
5. ‘Quick and the Dead’ Featurette
6. ‘You Kill Me’ Tea Leone (CBS News)
7. 28 Days Later - #100 in Bravo’s 100 Scariest Movie Moments
8. 2Pac Talks About New York Shooting
9. 300 Gerard Butler interview
10. 300 HBO first look part1
11. 300 HBO first look part2
12. Actor Doug Jones & Pan’s Labyrinth Cast Oscars® Press Call
13. Afeni Shakur and Voletta Wallace Meet
14. Allen Coulter talks about “Hollywoodland”
15. American Muslim View Munich Movie
16. An unfinished life premiere
17. Anna Wintour Charlie Rose Interview
18. Annasophia Robb / Charlie and the Chocolate Factory premiere
19. Apocalypto behind the scenes
20. Apocalypto-Mel Gibson Interview
21. Armand “Prozpect” Jones - Hip Hop Sunday Tribute Video
22. Audrey Hepburn Remembered - Roman Holiday
23. Bale talks the Machinist
24. Barbara Walters Anna Wintour Interview
25. Batman Begins - Making The Game, Cast Interviews
26. Be Heard: Erin Gruwell on Her First Year of Teaching
27. Be Heard: Erin on Bonding with Her Students
28. Be Heard: Erin on Her Students’ Perspective
29. Be Heard: Erin on the Freedom Writers’ Journals
30. Be Heard: Remembering the Holocaust
31. Behind the scenes for Chamber of Secrets
32. Behind the scenes of Apocalypto with Mel Gibson
33. Behind the Scenes: The Parting of Sam and Frodo
34. Behind-the-Scenes Return of the King Viggo and Billy kiss
35. Best Kiss The Notebook
36. BHTS: The Green Mile
37. Biggie Describes How He Hooked up with Bad Boy
38. Biggie Speaks About Tupac’s Death
39. Biggie’s Mom and Son Interviewed on Notorious Movie Set
40. Bill Kaplan
41. Bill Murray at David Letterman #2, circa 1984, part 1 of 2
42. Bill Murray at David Letterman #2, circa 1984, part 2 of 2
43. Blow Interview - Johnny Depp
44. Borat Press Conference part 1
45. Borat Press Conference part 2
46. Brokeback Mountain
47. Brokeback Mountain Interview with Ang Lee
48. Bruce Campbell Book Signing Q+A University of Iowa 8-28-05
49. Bruce Willis On The Daily Show
50. Cameron Diaz Toni Collette Rove Live interview (part 1)
51. Cameron Diaz Toni Collette Rove Live interview (part 2)
52. Cast Interview Pride & Prejudice
53. Charlie & the Chocolate Factory : Different Faces…
54. Charlie Rose - “CINDERELLA MAN”
55. Charlie Rose - “GARDEN STATE PANEL” / MACCIONI & ELLIOT
56. Charlie Rose - “OCEAN’S 12″ / WES ANDERSON / BARDEM
57. Charlie Rose - “STANLEY KUBRICK: A LIFE IN PICTURES”
58. Charlie Rose - “THE AVIATOR” / KELLY
59. Charlie Rose - CAMERON
60. Charlie Rose - CLINT EASTWOOD
61. Charlie Rose - D’ESTAING / ALLEN
62. Charlie Rose - EASTWOOD (FROM 10/8/03) / BACON
63. Charlie Rose - FALLUJAH / TYCO / “THE ROCK”
64. Charlie Rose - KISSINGER / “ASSAULT ON PRECINCT 13″
65. Charlie Rose - LEONARDO DICAPRIO
66. Charlie Rose - PETER JACKSON
67. Charlie Rose - VAUGHN / CROUCH / HITCHENS
68. Charlie Rose - WARREN BEATTY
69. Charlie Rose: March 11, 1998
70. Charlize Theron in Good Morning America in October 2005
71. Charlize Theron on “Regis and Kelly” in 13th October, 2005
72. Charlize Theron on Ellen DeGeneres in 2005 - part 1
73. Charlize Theron on Ellen DeGeneres in 2005 - part 2
74. Christian Bale on Sex Scenes
75. Chronicles of Narnia : Interview
76. Chronicles of Narnia : Interview
77. Chronicles of Narnia Cast Interview
78. Chronicles of Narnia: “Making of” clip
79. clive owen interview
80. CNN’s Interview with actors of Frank Miller’s 300 (full)
81. coach carter - ashanti
82. coach carter 2
83. Comicon Aeon Flux
84. CSI: Jim Carrey
85. Daily Show - Natalie Portman Interview
86. Dakota Fanning / MTV movie awards 2005 2
87. Daniel Radcliffe Interview
88. Daniel Radcliffe Interview - The Early Show
89. Daniel Radcliffe on letterman
90. Daniel Radcliffe on The Today Show
91. Daniel Radcliffe on TRL
92. David Letterman Show - December 12, 2003 - Part 1
93. Diane Lane from Hollywoodland on Jimmy Kimmel Live 9-13-06
94. Diddy Reveals Biggie was Supposed to be in London
95. Dom & Billy Interview - The Two Towers Junket - Part 1
96. Dom & Billy Interview - The Two Towers Junket - Part 2
97. Drew Barrymore On The Daily Show
98. E-Asylum Clip - Munich!
99. E-Asylum Year End Show - 2005! (Segment 1)
100. Eduardo’s Story of Life
101. Eliza Dushku Gets Punk’d
102. Emma Watson punches interviewer
103. ep2 making of
104. ET online - Harry Potter interview
105. Ewan McGregor on The Early Show
106. Exclusive clip - Clerks II “Making of” intro by Kevin Smith
107. Exclusive Pan’s Labyrinth Interview
108. Eye to Eye With Katie Couric: Khaled Hosseini (CBS News)
109. Famke Janssen and James Marsden - X-Men 3 Interview
110. Famke Janssen On The Daily Show
111. Fellowship of the Ring- Making of the Music
112. Fish Called Wanda introduction by John Cleese
113. Frank Abagnale, Con-Man turned FBI Instructor.
114. Frank Miller’s “300″ Video Diary 1
115. Frank Miller’s “300″ video diary 10
116. Frank Miller’s “300″ video diary 11
117. Frank Miller’s “300″ Video Diary 2
118. Frank Miller’s “300″ Video Diary 3
119. Frank Miller’s “300″ Video Diary 4
120. Frank Miller’s “300″ Video Diary 5
121. Frank Miller’s “300″ video diary 6
122. Frank Miller’s “300″ video diary 7
123. Frank Miller’s “300″ video diary 8
124. Frank Miller’s “300″ video diary 9
125. Frank Rosenthal Interview
126. Freedom Writers Interviews
127. From the Vault of E-Asylum - Freddy vs Jason!
128. From the Vault of E-Asylum - The Upside Of Anger!
129. Frost over the World - The Kite-Runner - 14 Dec 07
130. Gangs of NY interview
131. George Romero
132. girl interrupted
133. Goonies Documentary
134. Gridiron Gang Premiere Interviews
135. Gyllenhaal Discusses ‘Zodiac’ Flick (CBS News)
136. Hanson on the List 2000
137. Harold and Kumar on Jimmy Kimme Live
138. Harry Potter (GOF) Interviews and Behind The Scene
139. Harry Potter - Goblet of Fire DVD - SF - Convo with the cast
140. Harry Potter - Goblet of Fire DVD - SF -Convo with the cast2
141. Harry Potter - Goblet of Fire DVD - SF -Convo with the cast3
142. Harry Potter - Goblet of Fire DVD - SF -Convo with the cast4
143. Harry Potter - Goblet of Fire DVD Underwater Clip
144. Harry Potter and the Goblet of Fire DVD
145. Harry Potter And The Goblet Of Fire Video
146. HARRY POTTER PREMIERE - DANIEL RADCLIFFE
147. Hayden Christensen on E News-May 2002
148. Hayden Christensen- An Interview and a Yukata!
149. Hugh McIntyre Interview
150. HUNTING THE ZODIAC
151. Inside the Actors Studio- Kevin Spacey
152. Interview with Sean Bean
153. Interview with the cast of FIREPROOF the movie
154. Interview: Cruel Intentions Live
155. Jake Gyllenhaal & Robert Graysmith - Today Show
156. Jake Gyllenhaal Donnie Darko Production Diary
157. JAMES FRANCO AND SOPHIA MYLES ON T&I
158. James Franco Interview
159. Jared leto comments on Requiem for a Dream
160. Jeff Ma
161. Jeff Ma Answers FAQs about 21
162. Jeff Ma Explains Code Words
163. Jeremy Sumpter and Rachel Hurd-Wood “Peter Pan” Interview
164. Jessica Alba
165. Jessica Alba Letterman Show (about Sin City)
166. Jim Carrey as Jimmy Stewart
167. Jim Caviezel Interview: Passion of The Christ
168. Jodie Foster Inside the Actor Studio Clip-The Accused
169. Jodie Foster Interview for FLIGHTPLAN
170. Jodie Foster on David Letterman - part 1
171. Jodie Foster on David Letterman - part 2
172. Jodie Foster speaks about “Silence of The Lambs”
173. John Chang
174. Johnny and Kate in opra
175. Johnny Cash & Ray Charles on “Johnny Cash Show”
176. Johnny Cash & June Carter interview 1981, Pt.1
177. Johnny Cash, June Carter 1981 interview (Pt. 2)
178. Johnny Depp - Ed Wood
179. Johnny Depp and Tim Burton
180. Johnny Depp Corpse Bride Interview
181. johnny depp interview
182. Johnny Depp Secret Window Interview
183. Jonathan Rhys Meyers - Match Point Interview
184. Josh Holloway Interview Jimmy Kimmel
185. just friends press junket
186. Kate Beckinsale
187. Kate Beckinsale - Van Hellsing Interview
188. Kate Beckinsale - Wardrobe Malfunction
189. Kate Beckinsale Aviator Interview
190. Kate Beckinsale on Letterman Underworld Evolution
191. Kate Beckinsale on the Daily Show Underworld
192. Kate Beckinsale on The Early Show Underworld Evolution
193. Kate Beckinsale on TRL Underworld Evolution
194. Kate Becknsale on The View Underworld Evolution
195. Keanu Reeves at the Reloaded premier.
196. Kevin Smith on Regis & Kelly
197. Kevin Smith Protests against Dogma
198. Kevin Smith Speech on Dogma and Faith
199. Kevin Smith speech on his worst sex experience
200. Kevin Smith talks about Superman Lives
201. Kubrick at 2001 opening
202. Lauren Weisberger Barnes & Noble Interview
203. Lauren Weisberger Interview
204. Lietv.com Interviews George Romero
205. LifeBites Interviews Queen Latifah About Empowerment And Inner Beauty
206. Listen Up with Lorna Dueck #235 - Mel Gibson on Easter
207. LIVE America’s Sweethearts Premiere
208. Lord of the Rings Interview
209. Lord of the Rings: The Return of the King EE DVD easter egg
210. Lost - Flying High Interview
211. Lost - Ian on Regis and Kelly
212. LOTR : Two Towers premier
213. MADONNA ABOUT “DICK TRACY”
214. MADTV - Eugene Struthers - Gridiron Gang
215. Making Of BMW Film
216. Maria sharapova, wimbledon movie premiere
217. Meet The Real D-Roc, Puffy Speaks On Lil’ Kim!
218. Mike Aponte
219. Miley Cyrus Interview At Over The Hedge Premiere
220. Mondo Monda
221. Mr. and Mrs. Smith : Q&A
222. Mr. and Mrs. Smith Does Japan
223. MTV Making of Shrek 2 - Jennifer Saunders
224. MTV Movie Awards 2004 Rebecca Interview
225. Napoleon Dynamite on a radnom Television show.
226. Natalie Portman
227. Natalie Portman - Unscripted Q&A interview - V For Vendetta
228. Natalie Portman interview on Good Morning America
229. Natalie Portman on David Letterman 04′
230. natalie portman on early show
231. natalie portman on the premiere of sw1
232. National Treasure London Premiere
233. National Treasure UK Premiere
234. New film X-MEN Origins: WOLVERINE
235. Oceans Twelve : Japanese Press Conference
236. On the Issues with Nicholas Ballasy feat. “Hurricane” Carter
237. ON THE SET OF “LOST”
238. Orlando & Kristen on TRL
239. Orlando Bloom antagonizes a dog
240. Orlando Bloom during Elizabethtown promotion
241. Orlando Bloom on TRL
242. Oscars 2006 (Jon Stewart/Brokeback Mountain)
243. Over The Hedge Bruce Willis Interview (english)
244. Pan’s Labyrinth: A Look Inside The Movie
245. Paul Walker MTV Cribs
246. Picture Perfect
247. Portable Hollywood- Into the Blue
248. pride and prejudice
249. Rachel McAdams - Family Stone inteview
250. Ralph Fiennes/Rachel Weisz on Good Morning America
251. Randy Pausch Last Lecture: Achieving Your Childhood Dreams
252. Ray Charles on Johnny Cash Show “Ring of Fire”
253. Reese Witherspoon winning the OSCAR
254. Roger Moore interview
255. Roman Hoilday Documentary Part 1
256. Roman Hoilday Documentary Part 2
257. Roman Hoilday Documentary Part 3
258. Russell Crowe On The Daily Show
259. Salma Hayek on Letterman - Breasts
260. Sandra Bullock on Late Show with David Letterman (2005)
261. Sandra Bullock On The Daily Show in 2005
262. Saoirse Ronan - CW11 Interview
263. Sarah Jessica Parker On The Daily Show
264. Scarlett Johansson on Craig Kilborn
265. School of Rock Jack Black TV Live Show
266. Sean Porter - Gridiron Gang Interview
267. SHARK TALE PROMOTING
268. Sittoko - Johnny Depp in Japan 2005
269. Skandar Keynes and Tilda Swinton Narnia Interview
270. Skandar Keynes Narnia preview footage
271. Sophia Bush - Random Rant - 8-2005
272. Stephen Colbert “arguing” with Khaled Hosseini on BookTV
273. Steve Carell Best Comedic Performance 2006 MTV Movie Awards
274. Steve Carell On The Daily Show
275. Stewie Griffin addresses harvard gards
276. Superman The Movie Richard Donner Interview
277. T’Yanna Wallace Reflects on Her Notorious Father
278. The 10th Kingdom: The Making Of An Epic
279. The Best Motion Picture of the year…
280. The Edukators
281. The Last Kiss Unscripted Part 1
282. The Last Kiss Unscripted Part 2
283. The Last Kiss Unscripted Part 3
284. The Making of ‘The Goonies’
285. The Making of Harry Potter and the Prizoner of Azkaban
286. The Making of Superman: Lex Luthor
287. The Making of Superman: The Making of Clark Kent
288. The Mod Squad: A TV Classic Remembered
289. The Pacifier~Vin Interview by kids
290. The Pursuit of Happyness Part 1
291. The Pursuit of Happyness Part 2
292. The Real Chris Gardner, in a taxi in Chicago in 2000
293. THE TEXAS CHAINSAW MASSACRE 1974 Rare TERI McMINN Interview!
294. The Trio on Rosie O’Donnel
295. The Trio on The View
296. The View-July 2005
297. The Virgin Suicides - Filming love scenes with Kirsten Dunst
298. Tom Cruise
299. Tom Cruise laughing hysterically on David Letterman show
300. Tom Cruise On Psychiatry
301. Tom Delonge and Mel Gibson
302. V for Vendetta - Filming
303. V For Vendetta London Premier
304. V For Vendetta London Press Conference
305. Viggo: HoV Interview
306. Will Ferrell On The Daily Show (2004)
307. Will Ferrell On The Daily Show (2005)
308. Wrong Turn (2003) Eliza Duskhu interview
309. Yellow Submarine interview
310. YGN Event: “300″ Exclusive Clips + Interviews
311. ZACH
312. Zodiac Killer /1969 (Part 1)
313. Zodiac Killer /1969 (Part 2)
314. zodiac killer primetime segment
315. Zooey Deschanel The One Network interview - 2003

Dating 2.0 The Wired, Web Conferencing Way! (Hint: It’s the future, and it works well!)

Saturday, March 7th, 2009

Wired has some thoughts on the next generation of web dating! For example: it’s Friday night, and your date for the evening just appeared on your computer screen. He’s shifting awkwardly in his chair as he adjusts his webcam, and a comment about American Idol makes it immediately clear you haven’t found your soul mate. You promptly click “End date” and — after a few moments — your next date appears, and you’re ready to begin again.

Welcome to Dating 2.0. A bevy of new services is banking on the booming popularity of web video, text messaging and social networking to amp up online matchmaking for the Web 2.0 crowd.

“We’re the antithesis of sites like Match and eHarmony,” says Stephen Stokols, co-founder of speed-dating site WooMe. “It’s instant gratification.”

A handful of next-gen dating services updates the original online-dating sites’ standard mix of exhaustive personality surveys and poring over profiles in search of a potential mate. They’re the latest twists on internet dating, which drew in 22.6 million people this year, according to data collected by comScore.

Video-centered services like SpeedDate, Say-hey-hey and WooMe reel in online speed daters by offering quick registration, free memberships and the tantalizing promise of a date within minutes. Others, like Ice Brkr and Crazy Blind Date, rely on text messaging to coordinate speedy meetings.

WooMe, backed by original Skype backer Mangrove Capital Partners, allows members to create short group-video-chat sessions. SpeedDate, based in San Mateo, California, files a seemingly endless line of daters through your virtual door for three-minute “video dates” supplemented with a text client. With Say-hey-hey, users upload a YouTube-style clip of themselves, and viewers interested in a date ping the posters with intro videos of their own.

Larry Rosen, professor of psychology at California State University at Dominguez Hills and author of the forthcoming book Me, MySpace and I, says the evolution of online dating is only natural: Even pioneer dating site Match.com is hooking up with Facebook to tap the social networking site’s growing popularity.

“Dating sites have finally gotten into what people in this generation want and expect,” Rosen says. “When you’re looking at a group that craves anything new, the site that manages to provide that will win, at least until something better comes along.”

The new services have quickly reached significant milestones: WooMe has facilitated upward of 100,000 introductions, SpeedDate has hosted more than 100,000 speed dates and Crazy Blind Date has registered 10,000 users, according to the services’ representatives. Online dating is a growth industry that JupiterResearch predicts will generate more than $900 million a year in the United States by 2011.

Researchers say virtual dating could boost matchmaking potential, since video daters know instantaneously if they have that elusive chemistry.

“Within a minute, you know if a person is funny or not, if you two click or not, thanks to social clues like body language,” says Michael Norton, an assistant professor at Harvard Business School.

WooMe co-founder George Berkowski says real-world speed dating tends to be expensive and time-consuming, and the crowds are average. WooMe extends the concept, letting users move beyond simple speed dating to arrange interviews for travel partners and roommates.

Nate Elliott, a senior analyst with JupiterResearch, says he thinks the new convergence of social networking and dating sites is interesting, but not necessarily permanent. “We just haven’t seen these types of free dating sites have a significant impact on the dating industry,” says Elliott.

While none of the next-gen dating sites’ founders admitted to explicitly tracking whether online dates resulted in offline relationships, MIT Media Lab researcher Jeana Frost wonders if the speed-date model could actually keep users from finding long-term love.

“How are we going to build deep and committed relationships when you are always wondering if someone else might be someone better?” she asks.

But Sam Yagan, CEO and founder of Crazy Blind Date, says he sees a definite benefit to next-gen dating schemes. It’s hard to filter out potential dates using old-school methods like e-mail and personal ads, he says, and services like his make online dating easier than ever.

“You could spend five hours for one awful date, or go on 10 first dates in an hour,” says Yagan. “You can endure a few minutes talking to anyone, no matter how ugly. And at least you can say you met someone new.”